An Empires
of History
Game


Rules
   
  Choosing Sides & Victory Conditions: The Batte of Thermopylae is a 2 player game. One player will play the small Greek army and one will play the invading Persians. The two players must bid to see who will control the Greeks. Roll a dice, flip a coin, or simply chose who shall start the bidding. The final bid amount will be the number of Persian units the Greek player must destroy to achieve victory (Its a given that the Greeks will lose the battle). The player with the highest bid will then play the Greeks. Even if a player doesn’t want to play the Greeks, they’ll still need to take their chances with driving the bid total upwards, else the opposing player will have victory conditions that are far too easy to meet.
   
  Terrain: There are three basic terrain types on the map. These are:
    Standard Terrain: These are the green territories on the map.
    Mountain Terrain: These territories are shaded grey and have mountain symbols on them. These territories are at several different elevations. These elevations are marked with different height mountains. The higher mountain, the higher the evelation. Movement and combat is only possible from two territories one elevation apart from each other. Hence a unit on a +2 mountain can not move to a standard territory or vice versus. They must first move to a +1 territory.
    High Mountains: These have a shaded patch design. These map areas are off limits to all units.
Any unit at a higher elevation gets a +1 to Attack against units at a lower elevation. Also, units at a higher elevation can opt to make a ranged attack at units at an adjacent lower elevation.
Any units attacking into higher elevation get -1.66 to their attack.
   
  Army Set Ups: This part is simple. All Persian units begin play in the one territory on the map marked as the “Persian Camp”. All Persian Units get placed there. This one territory has no unit stacking restrictions. All other territories hava unit stacking restrictions as follows:
    Standard Territories: A limit of 3 units per territory.
    Mountain Territories: A limit of 1 unit per territory. Cavalry cannot enter mountain territories.
The Greek player now takes all of his units and places them anywhere on the map other than in the Persian Camp territory. The Greek player may place those units anywhere, in any order, so long as they abide by the territory unit limits.
   
  Turn Order: The turn order is simple. The Persian player takes his turn and once that is completed, the Greek player takes his turn. Continue taking turns until either the Greek player has achieved his victory condition by destroying a number of Persian units equal to their bid, or until the Persian player has destroyed all Greek units. A turn is very simple and follows these 3 steps:
1. Ranged Strike
2. Move Units
3. Confirm Turn (Upload)
   
  Combat:

Combat is fairly simple. Ranged strikers get first strikes at +1 attack. Defending units take hits and are removed if HP goes to 0. After that, all units remaining attack and defend until only one side is left. Order of loss/hits is as follows

Persians: infantry, calvary, immortals, general, then xerxes.
Greeks: greek infantry, spartan infantry, athens general, spartan general, leonidas.

After the battle is over, if there are more than 3 units remaining, they are removed from play. If those units are Persian, they count towards the Victory Bid.

   
  Units:

Persian
Infantry Att: 3 Def: 5 HP: 1 Mov: 1
Cavalry Att: 5 Def: 3 HP: 1 Mov: 2
Immortals Att: 4 Def: 6 HP: 2 Mov: 1
General Att: 5 Def: 6 HP: 2 Mov: 2
Xerxes Att: 6 Def: 6 HP: 3 Mov: 2

Greek
Greek Infantry Att: 3 Def: 6 HP: 1 Mov: 1
Spartan Infantry Att: 4 Def: 6 HP: 2 Mov: 2
Athens General Att: 5 Def: 6 HP: 2 Mov: 2
Spartan General Att: 5 Def: 6 HP: 3 Mov: 2
Leonidas Att: 6 Def: 7 HP: 3 Mov: 2


Your Ad Here


About the Guild / Advertise on 1483 / Jobs at the Guild / Privacy Policy / Terms of Use

 Copyright © 2006 Guild of Blades Publishing Group. All Rights Reserved.